For a long time I thought about how I can store arrays in AppStorage. My intention was to pass an array from the app to the widgets. In the following I will present my solution. With my solution I can store String, Int, Double and even UIColor arrays.
Before SwiftUI existed, apps were built using UIKit. Many associate UIKit with storyboards, but most of the time you just used code to create a UI. By getting rid of the storyboard. In this article, I’ll go into how to create an app in UIKit without a storyboard.
I recommend The Flutter Framework from Google to anyone who wants to create simple mobile apps for iOS and Android at the same time. The code is written in Dart, then it is compilable for iOS and Android. Flutter and Dart is still very young and is being further developed by Google.
The iOS app will then compiled via CocoaPods and Android will recognize the programming language Dart. Flutter uses widgets and everything is written and coded in widgets.
As an iOS Developer, I wanted to think outside the box and am satisfied with the Flutter Framework. Of course, the framework still shows limits, since it is still so young. Nevertheless I have to take the hat off to the Flutter development team, because they have done a good job so far.
I love developing small but nice mobile games. Predominantly for iOS, but since SpriteKit and SceneKit show borders, I have opted for an engine. Godot Engine is open source, that makes that engine so valuable to me.
Anyone looking for an alternative to Unity can recommend the Godot Engine. Even though the Godot engine is not so well known, there are already some games that were developed with Godot.
I am still at the beginning of learning the Godot Engine, but I am happy to develop beautiful games. The wonderful thing is that you can write a code and compile the game, for example for iOS and Android.
Godot Engine is open source, without restrictions and without fees. So I think that Godot has a better stand over Unity.